Accessibility statement
Updated October 15, 2026.
Our goal
- We want everyone to be able to play Tiny Saturn, including people who are blind, have low vision, are Deaf or hard of hearing, or have motor, cognitive or photosensitive conditions.
- We design and test against Apple's accessibility guidelines and the Web Content Accessibility Guidelines (WCAG) 2.2, Level AA, where they apply to a game.
What the game supports
- VoiceOver: Every button and screen is labeled, and the play field lets you tap straight through VoiceOver.
- Audio cues: A soft tick plays when the arc lines up, so you can play by sound alone.
- Assist mode: Slower arcs and a wider timing window.
- Zen mode: No score and no way to lose.
- Switch Control, game controllers and keyboards: Any button or key can place a ring.
- Larger text: Menus and pages follow your text size setting, and long pages like this one can grow to the largest sizes.
- Reduce Motion: Camera sway, shaking and drifting effects turn off.
- Dim Flashing Lights: Flashes and halos soften when Dim Flashing Lights or Reduce Motion is on.
- Contrast: Text meets the WCAG contrast ratio of at least 4.5 to 1.
- Not by color alone: Important states also use shape, position, text or sound.
- Haptics: Every tap can be felt, and haptics can be turned off.
- Touch targets: Buttons are at least 44 by 44 points.
Known limits
- The game is about timing, so Voice Control can open every menu, but its speech delay makes precise timing hard during play.
- The game uses a dark interface only.
Feedback
- If something gets in your way, email berinshteyn@gmail.com, and we will reply within 5 business days.
- Please tell us your device, iOS version and the accessibility features you use.